How does DHCP work?

Posted 2018-10-09 to Ben Burwell's blog

DHCP (Dynamic Host Configuration Protocol) is an integral part of most networks, from small home network to campuses serving thousands of devices. I recently realized that I didn’t have a solid understanding of how it functions. I knew that DHCP was used to obtain an IP address from a central server when joining a network, but wasn’t clear on how that negotiation takes place. How could a machine without an IP address talk to a server that it didn’t know the address of?

To learn more, I started a Wireshark capture and then connected my computer to a network to see what happened. I immediately discovered that DHCP is part of the Bootstrap Protocol (also known as BOOTP), which is transported over UDP/IP. DHCP servers read and write on port 67, while DHCP clients read and write on port 68. Before the client has acquired an IP address, it uses as the source address for packets it transmits, and addresses its packets to the broadcast address

For the simple case that I examined, I found that there are four messages involved in acquiring an IP address: Discover, Offer, Request, and ACK. At a high level, the client broadcasts a request for an address, a DHCP server responds with an offer, the client makes a request based on the offer it received, and finally the DHCP server acknowledges the request.

Step 1: Discovery

The client sends a UDP broadcast packet from to This is a BOOTP Discover message that includes details about what information is being requested from the network’s authoritative DHCP server. In the case I observed, the following items were requested:

A DHCP lease time of 90 days was requested, and my DHCP client identifier (MAC address) and hostname were also included.

In the case I observed, after the first discovery packet that was transmitted was not responded to with an offer after 1.125 seconds, a second discovery packet was transmitted. Since UDP does not guarantee delivery, it makes sense that a basic replay mechanism would be part of the protocol to handle dropped packets. While TCP uses a sequence number to correctly order packets, BOOTP appears to use a somewhat surprising metric: its header contains a “seconds elapsed” field which was set to 0 for the first discovery packet and 1 for the packet 1.125 seconds later.

Step 2: Offer

The server sends UDP packet from to containing a DHCP Offer message. There are a few ways we can tell this offer is for us:

In this offer message, we get the responses to some of the questions we asked in our Discover packet. In this case, we are offered a lease time of 3600 (one hour, much less than our requested 90 days). We are instructed to renew after 30 minutes, rebind after 52 minutes 30 seconds, and given a netmask of We’re also informed of the router/DNS server’s address of and supplied with the domain name home (so our machine’s “FQDN” will be <hostname>.home).

To figure out the address we have been offered, we can look at either the IP address that the packet was sent to, or we can examine the “Your IP” field in the BOOTP message.

Step 3: Request

Now that we’ve received an offer, we make a request for the offer. This mostly involves reiterating the initial request, again sent from to Additionally, the message includes a “Requested IP” field that specifies the IP address from the Offer.

Step 4: Acknowledgement

Finally, the DHCP server acknowledges our request. This completes the process of IP address acquisition. The server reiterates the correct parameters it provided in the Offer, including the rebinding and renewal periods, netmask, etc.

Some observations: it makes sense to see UDP used for this protocol rather than TCP since TCP is connection-oriented and we don’t know the address of the server (nor our own address for that matter) at the beginning of this process. It’s also easy to imagine havoc being wreaked on a network by creating a rogue DHCP server that provides fake leases with conflicting IP addresses.

Armed with my basic knowledge of how DHCP functions, I wanted to better understand some of what I had encountered while experimenting. For instance, what is the difference between “rebinding” and “renewal”? What is the reason for using “seconds elapsed” as a kind of sequence number? My next stop to find answers was the IETF RFCs.

As of this writing, there have been three iterations of the DHCP RFC, along with a few other extension/option RFCs. All three were written by Ralph Droms of Bucknell University. The first two (RFC 1531 and RFC 1541) were published in October 1993, and the latest version, RFC 2131, was published in March 1997. For historical context, I wanted to learn what had changed throughout the versions, so I ran $ diff rfc1531.txt rfc1541.txt (this is one of those times that I love having the RFC repository available locally. There don’t seem to be any protocol changes between RFC 1531 and RFC 1541, just a few formatting and phrasing changes. Running diff on RFC 1531 and RFC 2131 produced quite a large output that I was not eager to read through, but conveniently, section 1.1 of RFC 2131 is called “Changes to RFC 1541”. The 1997 changes are described as:

This document updates the DHCP protocol specification that appears in RFC1541. A new DHCP message type, DHCPINFORM, has been added; see section 3.4, 4.3 and 4.4 for details. The classing mechanism for identifying DHCP clients to DHCP servers has been extended to include “vendor” classes as defined in sections 4.2 and 4.3. The minimum lease time restriction has been removed. Finally, many editorial changes have been made to clarify the text as a result of experience gained in DHCP interoperability tests.

Interestingly, the terms we’re used to seeing defined in RFC 2119 (MUST, MUST NOT, REQUIRED, etc) are specifically defined in the document. On closer inspection, RFC 2119 was also published in March 1997!

With regard to my lingering questions, I learned that “renewing” is when a client is attempting to renew its lease by recontacting the server that initially granted it. If the server can’t be contacted, or refuses to renew the lease, the client enters the “rebinding” state in which it tries to contact any DHCP server to renew its lease or obtain a new one.

I was only able to find one mention of an actual use for the “seconds” field (on page 15):

To help ensure that any BOOTP relay agents forward the DHCPREQUEST message to the same set of DHCP servers that received the original DHCPDISCOVER message, the DHCPREQUEST message MUST use the same value in the DHCP message header’s ‘secs’ field and be sent to the same IP broadcast address as the original DHCPDISCOVER message.

I did notice that there are a lot of sections with language like “a DHCP server MAY extend a client’s lease only if it has local administrative authority to do so” (emphasis added). But what if someone were to put a rogue DHCP server on the network, one that did not have “local administrative authority”? It’s probably quite possible to wreak a bit of havoc by creating a rogue DHCP server, though perhaps not quite as easy as it might seem. Since DHCP leases often last for some time (hours or days), existing clients might not be affected by the appearance of a new server for quite a while. Besides, due to the binding mechanism, when a client needs to renew its lease, it sends a unicast message directly to the server it initially obtained the lease from rather than immediately resorting to broadcasting a DHCPDISCOVER message.

Since DHCP is often employed on a contiguous physical network segment, it may not always be possible to use a firewall to block traffic to the server port (67). This would require some sort of Layer 2 firewall, which I’m sure exists, but doesn’t seem to be widely deployed (or recommended). It would of course be possible to set up rules on a Layer 3/4 firewall to block traffic to port 67 on machines not authorized to act as DHCP servers to prevent a rogue server from having any effect outside its physical segment.

In conclusion: